Game Audio Berklee
Unity / Wwise / Midjourney
Opposite is a link to my Wwise portfolio. During my Game Audio course at Berklee College of Music, I composed original score, Foley effects, and ambient music for the demo game “Nightmare.” The most compelling lesson was learning the architecture of Wwise and its relationship to Unity. Having never used Unity before, I was struck by its potential for fully immersive, interactive storytelling—especially when paired with generative systems and real-time API calls.
Research & Practice
Since then, I’ve explored pipelines across Wwise, FMOD, Unity, and Unreal Engine, testing projects on Apple Vision Pro, Magic Leap, and Meta Quest Pro (with hundreds of hours immersed in Red Matter 2, Population: One, and other VR titles). I’ve studied how ecosystems from Apple, Meta, and Netflix are converging on interactive media, from headset platforms to game-like extensions of cultural IP. Alongside industry research, I’ve begun building my own Unity environments with original music and demo projects, aiming to scale audio-visual prototypes into voice-led, generative experiences.
Working in Unity with Wwise didn’t just teach me audio pipelines — it opened my imagination to how visuals, environments, and generative systems might evolve in parallel. That curiosity led me to explore tools like MidJourney, Sora, and understand rthe where I could begin prototyping cultural futures????
through images and video as naturally as I was composing with sound.
Generative Art
Using MidJourney, I generated speculative architectures, avatars, and cinematic spaces that explore how culture and technology intersect. These images and videos are not just moodboards but prototypes—visual prompts that imagine how future XR environments, gaming IPs, or therapeutic experiences could look and feel. They help me link my fine art background with technological prototyping, moving fluidly between conceptual vision and technical implementation.
Next, I’m building prototypes that combine Unity/Wwise audio pipelines with generative image and video systems, testing how voice, sound, and visuals can converge into new forms of interactive storytelling.
First time inplimenting sounds in Unity with WWise on the Game-Audio course at Berklee.
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